/*** Textures ***/
uniform sampler2D srlTexture0;
uniform sampler2D srlTexture1;
uniform sampler2D srlTexture2;
uniform sampler2D srlTexture3;
uniform sampler2D srlTexture4;
uniform sampler2D srlTexture5;
uniform sampler2D srlTexture6;
uniform sampler2D srlTexture7;
uniform sampler2D srlTexture8;
uniform sampler2D srlTexture9;
uniform sampler2D srlTexture10;

void main() {

	gl_FragColor = texture2D(srlTexture0, gl_TexCoord[0].st);
	
}

